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HOTWHEELS MATCHBOX ADVENTURES

I joined the project as Unreal Engine Lead, developing workflows between Maya and Unreal Engine to optimize scene assembly and real-time rendering. As the season evolved, I took on a broader creative role, contributing to the visual storytelling, lighting design, and cinematic direction across several episodes. This hybrid involvement allowed me to merge my technical skills with narrative sensibility, improving overall quality and consistency in the animated action sequences.

Real-time action crafted in Unreal Engine, blending cinematic pacing with toy-scale dynamism.
Led visual development and environment integration for high-impact sequences.
Bringing speed, scale, and storytelling into a cohesive adventure universe.

Environment layout and real-time lighting built for episodic animation.
Focused on depth, atmosphere, and dynamic camera-ready compositions.
Optimized assets and shaders to maintain performance without sacrificing quality.

Unreal Engine pipeline design and on-set virtual production workflows.
Bridging creative direction and technical execution for faster, cinematic results.
Collaborative integration with animation, lighting, and post teams.